3D

My name is Felipe Chamorro, also called Splendor. I’m from Santiago, Chile, South America but live in Sweden, Gothenburg. I came first to a small City named Kungälv. I came to Sweden as a little boy, and now I’m 43 years old. I’m a Swedish citizen as well as a Chilean. My interest in technology and computers came at in early age. The first 3d modeling software I used was 3DSmax, this was when I was about 15-16 years old.

I’m from the beginning a 3D Generalist and have a specialization within the 3d world, which is hard surface design and modeling. I have my company for about 8-9 years. And I have recently set myself up for Freelance which is a fun thing to make more connections and also for growth as an artist and person.

I’m also very interested in the Automotive world and now learning Unreal Engine for Automotive Visualization. I really like look development and lighting.

When a look for inspiration, they are so much talent but especially Syd Mead, Scott Robertsson, Christian Grajewski, Andrian Luchian, Michael Black, Furio Tedeschi, Daniel Simon, Ben Erdt, Glauco Longhi, Ash Thorp and of course Vitaly Bulgarov, and Alex Alvarez. These artists are my main inspiration for keeping me working harder at my art.

When it comes to Software, well, the software is just a tool but if you get really good at it, it makes it easier to make your art, which means practice, practice, and practice. I frequently use Autodesk Maya, Maxon Redshift, Adobe Photoshop, Davinci Resolve, Substance 3D Painter, and Affinity Designer. Currently learning Blender and Plasticity.

The software I use a little less is Adobe After Effects, Maxon ZBrush, Affinity Photo, Affinity Publisher, Adobe Illustrator, and Alchemy. I speak three languages fluently, Spanish, English, and Swedish.

It’s a process, and the process is not given! It’s given by doing! – Felipe Chamorro

Felipe Chamorro, 3D Artist, Based in Sweden, Gothenburg. Contact@felipechamorro.com

Titan
ITO
Splendor helmet
Prototype SLX Poster
FPA Speeder
Prototype XSL Back-Plate
UVX
The SX5 Transporter
Aight One
Landing Gear
Brembo Caliper

I polymodeled this one in Autodesk Maya, i...

Red Dot Sight - SX5 Dynamics - SIX
Prototype XSL SX5 Back-Plate
XFINX
Hard Surface Custome Design I
(WIP) Hard Surface Custome Design II
SX5 Dynamics Floor
ADV
ANDROID X279
Prototype SIX Silver WB
Prototype SIX Black WB
SX5 Aguira
SX5 Splendor
(WIP) Hard Surface Costume III
AIRCRAFT TX SPEEDER AIR SX5

I call it TX Speeder Air SX5: It was Inspi...

Prototype XSL SX5 (More images coming soon)
Prototype XSL SX5 and Environment
Prototype SIX Wide Body Carbon Purple
PROTOTYPE SIX EXPERIMENTAL LIGHTING (More Images coming soon)
PROTOTYPE SIX WIDE BODY RED STYLISH

The latest render of Prototype Six Wide bo...

PROTOTYPE LSX921

Prototype LSX921 is based on an inspiratio...

PROTOTYPE LSX921 COLOURS

My latest illustration of Prototype LSX921...

SX5 Splendor Helmet
Prototype LSX921 Black Carbon Fiber Illustration
Prototype LSX921 Studio Lighting and background
F-HELMET
PROTOTYPE LSX921 ARTISTIC LIGHTING
Prototype LSX921 FRAME

Testing if framing make it look better? Wh...

PROTOTYPE SIX LIVERY DESIGN

Everything was made from scratch, even the...

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