My name is Felipe Chamorro, also called Splendor. I’m from Santiago, Chile, South America but live in Sweden, Gothenburg. I came first to a small City named Kungälv. I came to Sweden as a little boy, and now I’m 43 years old. I’m a Swedish citizen as well as a Chilean. My interest in technology and computers came at in early age. The first 3d modeling software I used was 3DSmax, this was when I was about 15-16 years old.
I’m from the beginning a 3D Generalist and have a specialization within the 3d world, which is hard surface design and modeling. I have my company for about 8-9 years. And I have recently set myself up for Freelance which is a fun thing to make more connections and also for growth as an artist and person.
I’m also very interested in the Automotive world and now learning Unreal Engine for Automotive Visualization. I really like look development and lighting.
When a look for inspiration, they are so much talent but especially Syd Mead, Scott Robertsson, Christian Grajewski, Andrian Luchian, Michael Black, Furio Tedeschi, Daniel Simon, Ben Erdt, Glauco Longhi and of course Vitaly Bulgarov, and Alex Alvarez. These artists are my main inspiration for keeping me working harder at my art.
When it comes to Software, well, the software is just a tool but if you get really good at it, it makes it easier to make your art, which means practice, practice, and practice. I frequently use Autodesk Maya, Maxon Redshift, Adobe Photoshop, Davinci Resolve, Substance 3D Painter, and Affinity Designer. Currently learning Blender and Plasticity.
The software I use a little less is Adobe After Effects, Maxon ZBrush, Affinity Photo, Affinity Publisher, Adobe Illustrator, and Alchemy. I speak three languages fluently, Spanish, English, and Swedish.
It’s a process, and the process is not given! It’s given by doing! – Felipe Chamorro