3D

My name is Felipe Chamorro, also called Splendor. I’m from Santiago, Chile, South America but live in Sweden, Gothenburg. I came first to a small City named Kungälv. I came to Sweden as a little boy, and now I’m 44 years old. I’m a Swedish citizen as well as a Chilean.

My interest in technology and computers came at in early age. The first 3d modeling software I used was 3DSmax, this was when I was about 15-16 years old. I few years later i discovered Autodesk Maya, at that time is was named Alias Wavefront Maya.

I’m from the beginning a 3D Generalist and have a specialization within the 3d world, which is hard surface design and modeling.

I have my company for about 8-9 years. And I have recently set myself up for Freelance, which is fun to make more connections and grow as an artist and person.

I’m also very interested in the Automotive world and now learning Unreal Engine for Automotive Visualization. I really like look development and lighting.

When a look for inspiration, they are so much talent but especially Syd Mead, Scott Robertsson, Christian Grajewski, Andrian Luchian, Michael Black, Furio Tedeschi, Daniel Simon, Ben Erdt, Glauco Longhi, Ash Thorp and of course Vitaly Bulgarov, and Alex Alvarez.

These artists are my main inspiration for keeping me working harder at my art.

When it comes to Software, well, the software is just a tool but if you get really good at it, it makes it easier to make your art, which means practice, practice, and practice.

I frequently use Blender, Cycles, Adobe Photoshop, Davinci Resolve, Substance 3D Painter, Affinity Photo, and Affinity Designer. Currently learning Plasticity and Unreal 5.X

The software I use a little less is Maxon Redshift, Adobe After Effects, Maxon ZBrush, Affinity Publisher, and Alchemy. Also, I switched from Maya to Blender due to the high cost of Autodesk Maya.

I speak three languages fluently, Spanish, English, and Swedish. #NOAI

It’s a process, and the process is not given! It’s given by doing! – Felipe Chamorro

Felipe Chamorro, 3D Artist, Based in Sweden, Gothenburg. Contact@felipechamorro.com

Titan
ITO
Splendor helmet
Prototype SLX Poster
FPA Speeder
Prototype XSL Back-Plate
UVX
The SX5 Transporter
Aight One
Landing Gear
Brembo Caliper

I polymodeled this one in Autodesk Maya, i...

Red Dot Sight - SX5 Dynamics - SIX
Prototype XSL SX5 Back-Plate
XFINX
Hard Surface Costume Design I
(WIP) Hard Surface Costume Design II
SX5 Dynamics Floor
ADV
ANDROID X279
Prototype SIX Silver WB
Prototype SIX Black WB

One of the first artworks of Prototype Six...

SX5 Aguira

Another helmet concept made in Autodesk Ma...

SX5 Splendor

A Concept of a helmet design made in Autod...

(WIP) Hard Surface Costume III

The main idea was to understand what an in...

AIRCRAFT TX SPEEDER AIR SX5

I call it TX Speeder Air SX5: It was Inspi...

Prototype XSL SX5 (More images coming soon)
Prototype XSL SX5 and Environment
Prototype SIX Wide Body Carbon Purple

I wanted to do a black matte carpaint and ...

PROTOTYPE SIX EXPERIMENTAL LIGHTING (More Images coming soon)
PROTOTYPE SIX WIDE BODY RED STYLISH

The latest render of Prototype Six Wide bo...

PROTOTYPE LSX921

Prototype LSX921 is based on an inspiratio...

PROTOTYPE LSX921 COLOURS

My latest illustration of Prototype LSX921...

SX5 Splendor Helmet

The Splendor Helmet was an experiment of m...

Prototype LSX921 Black Carbon Fiber Illustration

I wanted to do a different type of illustr...

Prototype LSX921 Studio Lighting and background
F-HELMET

It was a crazy idea that came to my mind f...

PROTOTYPE SIX WIDE BODY GTX LIVERY DESIGN

Everything was made from scratch, even the...

Futuristic Knight

It started as a helmet design and ended wi...

PROTOTYPE LSX921 IRISDESCENT

I brought forward an older model I mad...

PROTOTYPE LSX921 - LE CHAMPION - LIVERY DESIGN

Prototype LSX921 is a concept car made fro...

WIP - PROTOTYPE XSX012

Here, I show some of the processes of maki...

(WIP) Hard Surface Modeling IIII
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